Static vs. Smart: Rebuilding Our A/B Test, Training a Difficulty Model Without Players, and Teaching the Game What Level You Are

Timothy Pruitt | Timmy Hunter-Russell · October 25, 2026 · Full Sail MSCS Capstone The 30-Second Wall The month started with a bug report from my own browser: pressing Start on a new campaign threw Unexpected token ‘<‘, “<!DOCTYPE “… is not valid JSON. The cause was not our code at all. Heroku cuts off … Static vs. Smart: Rebuilding Our A/B Test, Training a Difficulty Model Without Players, and Teaching the Game What Level You Are

The Chat Log That Ate My Frame Rate: Memory Profiling an AI Dungeon Master, Engine Changes, and MORE

Timothy Pruitt | Timmy Hunter-Russell · September 26, 2026 · Full Sail MSCS Capstone From the last post, we have done SEVERAL things from UI changes, engine upgrades, hosting management, and more. We have also been working on doing some performance testing along with some user testing. Yes, your read that right, we have opened … The Chat Log That Ate My Frame Rate: Memory Profiling an AI Dungeon Master, Engine Changes, and MORE

Week 2 – Green Light and a Front Door: Building Auth and a Rules Cache for Our AI Dungeon Master

Author: Timothy Pruitt & Timmy Hunter-Russell Date: August 28, 2026 Project: AI-Powered Dungeon Master with Adaptive Difficulty (MSCS Capstone) The short version We presented our proposal to the Capstone committee this week and came out with approval to keep building. That mattered more than it might sound. If the committee had decided we didn’t have … Week 2 – Green Light and a Front Door: Building Auth and a Rules Cache for Our AI Dungeon Master

Week 1 – Setup and Stuff

By: Timothy Pruitt & Timmy Hunter-Russell Welcome to our Capstone portfolio WordPress site! Here, we will be sharing our adventure in our Capstone project. We will be sharing features we have developed, struggles we are facing, successes that we rolled through, and future plans to expand our project. Let’s get right into it! Our project … Week 1 – Setup and Stuff